Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 148 days ago
1 / 4 / 5
K / D / A
28.6%
Kill participation
528.8
Damage / min
9,707g
371.4 gold / min
26
15 placed · 2 cleared
216
8.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBreak Stuff#TEIKO
K'Sante · Top
6 / 6 / 11
43.6% KP
21,598
20% share
11,170g
211 CS · 8.1/m
218 torresgui#pat
Graves · Jungle
16 / 1 / 9
64.1% KP
31,308
29% share
16,766g
283 CS · 10.8/m
ohayy rainwalker#inaS2
Talon · Mid
4 / 5 / 12
41% KP
16,488
15.3% share
10,126g
211 CS · 8.1/m
Ryder#ELITE
Senna · ADC
6 / 4 / 19
64.1% KP
19,975
18.5% share
14,022g
205 CS · 7.8/m
stendhal#zzz1
Camille · Support
7 / 5 / 14
53.8% KP
18,728
17.3% share
9,366g
26 CS · 1/m
Red side
DefeatXoraV1#br1
Xin Zhao · Top
1 / 11 / 6
33.3% KP
16,856
16.8% share
7,986g
132 CS · 5.1/m
pname#2706
Qiyana · Jungle
9 / 6 / 4
61.9% KP
24,785
24.8% share
14,376g
172 CS · 6.6/m
Grevthar#BRA1
Zoe · Mid
1 / 4 / 5
28.6% KP
13,818
13.8% share
9,707g
216 CS · 8.3/m
Psycho Killer#04I29
Karthus · ADC
10 / 10 / 5
71.4% KP
40,770
40.8% share
13,874g
233 CS · 8.9/m
Resetzinho#MID
Soraka · Support
0 / 8 / 15
71.4% KP
3,816
3.8% share
7,436g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
