Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 146 days ago
10 / 3 / 14
K / D / A
70.6%
Kill participation
865.9
Damage / min
14,636g
502.4 gold / min
39
6 placed · 5 cleared
192
6.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatroberth gabriel#sla
Kog'Maw · Top
6 / 9 / 5
42.3% KP
31,594
30.3% share
14,128g
223 CS · 7.7/m
falling cold#55555
Talon · Jungle
7 / 3 / 5
46.2% KP
17,600
16.9% share
13,273g
220 CS · 7.6/m
brabuino#trusk
Qiyana · Mid
8 / 12 / 2
38.5% KP
22,781
21.8% share
11,398g
179 CS · 6.1/m
LuckDock#br1
Vel'Koz · ADC
3 / 6 / 11
53.8% KP
24,272
23.2% share
12,167g
212 CS · 7.3/m
Ágata#Lovly
Seraphine · Support
2 / 4 / 16
69.2% KP
8,153
7.8% share
8,754g
42 CS · 1.4/m
Red side
VictoryxConan#br1
Cho'Gath · Top
2 / 3 / 7
26.5% KP
11,511
12.5% share
11,229g
214 CS · 7.3/m
Grevthar#BRA1
Jarvan IV · Jungle
10 / 3 / 14
70.6% KP
25,226
27.4% share
14,636g
192 CS · 6.6/m
favorite girl#vvv
Riven · Mid
10 / 11 / 5
44.1% KP
23,668
25.7% share
15,884g
227 CS · 7.8/m
Olkaida#RJ021
Aurelion Sol · ADC
11 / 6 / 11
64.7% KP
21,950
23.8% share
15,287g
225 CS · 7.7/m
Rafka#BR3
Sona · Support
1 / 3 / 20
61.8% KP
9,736
10.6% share
8,751g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
