Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 143 days ago
6 / 3 / 6
K / D / A
33.3%
Kill participation
682.1
Damage / min
11,756g
445 gold / min
25
7 placed · 3 cleared
236
8.9 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgabis#nyeme
Smolder · Top
3 / 4 / 7
35.7% KP
14,230
15.1% share
10,022g
192 CS · 7.3/m
tungtungsahur67#magy
Kayn · Jungle
16 / 8 / 4
71.4% KP
29,631
31.5% share
15,154g
170 CS · 6.4/m
A Dangerous Lyfe#ADL1
Twisted Fate · Mid
3 / 7 / 4
25% KP
20,254
21.5% share
10,414g
184 CS · 7/m
Psycho Killer#04I29
Cassiopeia · ADC
2 / 8 / 13
53.6% KP
15,844
16.9% share
10,108g
188 CS · 7.1/m
BichaMuda#171
Seraphine · Support
4 / 9 / 15
67.9% KP
14,029
14.9% share
8,862g
24 CS · 0.9/m
Red side
Victoryshy#ruler
Vayne · Top
5 / 6 / 5
27.8% KP
19,689
19.3% share
11,550g
201 CS · 7.6/m
SKILL ISSUE#29K
Lee Sin · Jungle
16 / 4 / 6
61.1% KP
31,742
31.1% share
15,096g
214 CS · 8.1/m
Grevthar#BRA1
Akali · Mid
6 / 3 / 6
33.3% KP
18,020
17.7% share
11,756g
236 CS · 8.9/m
naul#001
Ezreal · ADC
8 / 11 / 11
52.8% KP
28,518
27.9% share
13,163g
172 CS · 6.5/m
maniçoba enjoyer#091
Soraka · Support
1 / 4 / 18
52.8% KP
4,112
4% share
8,339g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
