Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 111 days ago
7 / 2 / 16
K / D / A
69.7%
Kill participation
637.3
Damage / min
11,538g
481.1 gold / min
12
4 placed · 2 cleared
210
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDefying Demon#vitin
Varus · Top
4 / 7 / 2
46.2% KP
14,938
29.7% share
8,439g
154 CS · 6.4/m
homura#saiko
Jax · Jungle
0 / 8 / 4
30.8% KP
7,576
15% share
7,710g
144 CS · 6/m
Binho Cabecinha#dura
Locke · Mid
2 / 10 / 0
15.4% KP
7,704
15.3% share
8,750g
164 CS · 6.8/m
y u#どºロºう
Kai'Sa · ADC
5 / 3 / 2
53.8% KP
15,016
29.8% share
10,781g
197 CS · 8.2/m
b O#dre
Nautilus · Support
2 / 5 / 6
61.5% KP
5,133
10.2% share
6,993g
27 CS · 1.1/m
Red side
VictoryNeuroN#VWG4
Fiddlesticks · Top
2 / 4 / 13
45.5% KP
14,047
16.8% share
7,848g
109 CS · 4.5/m
Leo do Parangolé#SP011
Lee Sin · Jungle
15 / 1 / 12
81.8% KP
27,310
32.7% share
13,428g
175 CS · 7.3/m
Grevthar#BRA1
Galio · Mid
7 / 2 / 16
69.7% KP
15,285
18.3% share
11,538g
210 CS · 8.8/m
Kinamichi#LOL
Caitlyn · ADC
7 / 3 / 6
39.4% KP
19,271
23.1% share
12,416g
199 CS · 8.3/m
夜色观测者#kyo
Seraphine · Support
2 / 3 / 16
54.5% KP
7,533
9% share
7,764g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
