Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 110 days ago
13 / 6 / 18
K / D / A
56.4%
Kill participation
1,482.8
Damage / min
14,878g
496.5 gold / min
23
10 placed · 1 cleared
219
7.3 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmor fati#aw1u
Zaahen · Top
3 / 12 / 2
14.3% KP
23,837
16.9% share
9,409g
182 CS · 6.1/m
spam caxot4#BR1
Diana · Jungle
8 / 8 / 15
65.7% KP
33,577
23.9% share
14,040g
195 CS · 6.5/m
Jotinha#yas
Yasuo · Mid
11 / 10 / 10
60% KP
37,089
26.4% share
15,128g
237 CS · 7.9/m
Humi#iwnl
Varus · ADC
11 / 13 / 9
57.1% KP
32,795
23.3% share
16,568g
239 CS · 8/m
VKS Griff#BR7
Nautilus · Support
2 / 12 / 24
74.3% KP
13,415
9.5% share
9,484g
26 CS · 0.9/m
Red side
VictoryGwen está imune#1592
Poppy · Top
13 / 2 / 16
52.7% KP
49,758
29.8% share
15,254g
202 CS · 6.7/m
Yupps#777
Lee Sin · Jungle
8 / 9 / 22
54.5% KP
25,865
15.5% share
13,591g
173 CS · 5.8/m
Grevthar#BRA1
Orianna · Mid
13 / 6 / 18
56.4% KP
44,434
26.6% share
14,878g
219 CS · 7.3/m
Yeora#Rato
Naafiri · ADC
13 / 9 / 14
49.1% KP
24,419
14.6% share
16,239g
216 CS · 7.2/m
boeing#2026
Camille · Support
8 / 9 / 20
50.9% KP
22,407
13.4% share
11,547g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
