Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 110 days ago
13 / 5 / 15
K / D / A
59.6%
Kill participation
1,427.6
Damage / min
13,951g
562.2 gold / min
16
9 placed · 1 cleared
186
7.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryほのか#honok
Dr. Mundo · Top
16 / 2 / 10
55.3% KP
33,448
24.6% share
14,160g
161 CS · 6.5/m
spam caxot4#BR1
Xin Zhao · Jungle
10 / 6 / 17
57.4% KP
27,048
19.9% share
13,600g
177 CS · 7.1/m
Grevthar#BRA1
Anivia · Mid
13 / 5 / 15
59.6% KP
35,429
26.1% share
13,951g
186 CS · 7.5/m
Brintz#333
Viktor · ADC
7 / 6 / 11
38.3% KP
26,162
19.2% share
12,079g
189 CS · 7.6/m
CAN0A#CAN0A
Bard · Support
1 / 7 / 23
51.1% KP
13,846
10.2% share
8,636g
13 CS · 0.5/m
Red side
DefeatGwen está imune#1592
Rumble · Top
5 / 10 / 3
30.8% KP
32,285
26.2% share
10,643g
171 CS · 6.9/m
Yupps#777
Trundle · Jungle
4 / 10 / 8
46.2% KP
18,208
14.8% share
8,681g
123 CS · 5/m
Yamorim#YM7
Yasuo · Mid
7 / 12 / 5
46.2% KP
28,054
22.8% share
10,067g
153 CS · 6.2/m
jullie#1000
Vex · ADC
4 / 8 / 10
53.8% KP
23,015
18.7% share
9,888g
167 CS · 6.7/m
Swain de Sísifo#HIM
Swain · Support
6 / 7 / 11
65.4% KP
21,673
17.6% share
8,722g
47 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
