Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 110 days ago
5 / 6 / 6
K / D / A
40.7%
Kill participation
871.8
Damage / min
14,766g
402.3 gold / min
37
17 placed · 2 cleared
323
8.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS zekas#2002
Gnar · Top
3 / 4 / 7
37% KP
13,885
12.1% share
14,194g
280 CS · 7.6/m
EKKO MINEIRO#TOP1
Locke · Jungle
7 / 5 / 5
44.4% KP
19,728
17.2% share
14,768g
217 CS · 5.9/m
Grevthar#BRA1
Lucian · Mid
5 / 6 / 6
40.7% KP
31,996
27.9% share
14,766g
323 CS · 8.8/m
VARRE LOBBY#ADMIN
Zeri · ADC
8 / 2 / 11
70.4% KP
38,175
33.3% share
22,628g
419 CS · 11.4/m
Son Kane Barbosa#spurs
Blitzcrank · Support
4 / 6 / 12
59.3% KP
10,876
9.5% share
10,426g
30 CS · 0.8/m
Red side
Defeatquero injustica#feIca
Jayce · Top
7 / 3 / 4
47.8% KP
35,031
32.3% share
15,326g
318 CS · 8.7/m
STOIC MENTAL#333
Darius · Jungle
7 / 5 / 6
56.5% KP
16,495
15.2% share
15,233g
280 CS · 7.6/m
ye fan#num1
Anivia · Mid
2 / 8 / 6
34.8% KP
13,201
12.2% share
11,689g
236 CS · 6.4/m
Ayann#br1
Ziggs · ADC
5 / 4 / 4
39.1% KP
36,624
33.8% share
18,270g
324 CS · 8.8/m
Tico#1911
Nautilus · Support
2 / 7 / 8
43.5% KP
7,105
6.6% share
9,096g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
