Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 108 days ago
10 / 5 / 6
K / D / A
48.5%
Kill participation
967.6
Damage / min
13,399g
463.4 gold / min
21
11 placed · 3 cleared
228
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatzGabrielPBM#BR1
Renekton · Top
8 / 8 / 3
52.4% KP
19,346
23.1% share
12,106g
203 CS · 7/m
tonel de bosta#bosta
Kha'Zix · Jungle
6 / 7 / 5
52.4% KP
23,800
28.4% share
11,099g
187 CS · 6.5/m
Krastyel#mel
Ahri · Mid
6 / 3 / 5
52.4% KP
19,801
23.6% share
12,709g
217 CS · 7.5/m
s8yfv093bt47ya0d#2rsd3
Aphelios · ADC
1 / 10 / 2
14.3% KP
15,733
18.8% share
10,656g
217 CS · 7.5/m
Ibovespa#BR01
Milio · Support
0 / 5 / 7
33.3% KP
5,051
6% share
7,109g
26 CS · 0.9/m
Red side
VictoryP C#SUP
Zyra · Top
1 / 8 / 6
21.2% KP
11,625
11.8% share
9,898g
154 CS · 5.3/m
REI DO SWING#145
Rek'Sai · Jungle
5 / 5 / 9
42.4% KP
17,151
17.4% share
11,875g
186 CS · 6.4/m
Grevthar#BRA1
Lucian · Mid
10 / 5 / 6
48.5% KP
27,981
28.3% share
13,399g
228 CS · 7.9/m
raven#BR10
Zeri · ADC
16 / 1 / 7
69.7% KP
35,486
35.9% share
20,126g
317 CS · 11/m
Giguiron#gigui
Rakan · Support
1 / 3 / 23
72.7% KP
6,604
6.7% share
9,885g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
