Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 105 days ago
16 / 7 / 5
K / D / A
61.8%
Kill participation
866.6
Damage / min
14,256g
466.6 gold / min
38
7 placed · 8 cleared
175
5.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXogum#6454
Camille · Top
4 / 8 / 12
47.1% KP
23,734
20.8% share
11,868g
190 CS · 6.2/m
Still Standing#不屈11
Lillia · Jungle
6 / 4 / 12
52.9% KP
24,665
21.6% share
14,523g
283 CS · 9.3/m
Grevthar#BRA1
Locke · Mid
16 / 7 / 5
61.8% KP
26,475
23.2% share
14,256g
175 CS · 5.7/m
romario 1994#prime
Kai'Sa · ADC
6 / 12 / 9
44.1% KP
18,266
16% share
13,724g
181 CS · 5.9/m
SWAINBUILDSBOSTA#FEZES
Aurora · Support
2 / 7 / 12
41.2% KP
20,796
18.3% share
9,929g
76 CS · 2.5/m
Red side
Victoryshimatori#kzn
Yone · Top
6 / 8 / 4
26.3% KP
24,891
17.8% share
12,775g
262 CS · 8.6/m
Neymar Jr#1457
Viego · Jungle
17 / 6 / 7
63.2% KP
35,152
25.1% share
19,458g
218 CS · 7.1/m
NAGASAWA#TOP1
Akali · Mid
10 / 10 / 8
47.4% KP
39,058
27.9% share
12,717g
182 CS · 6/m
bbeNjlol#001
Zeri · ADC
5 / 8 / 7
31.6% KP
32,759
23.4% share
15,475g
295 CS · 9.7/m
atilemrac#luv
Yuumi · Support
0 / 2 / 24
63.2% KP
8,364
6% share
9,278g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
