Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 100 days ago
8 / 2 / 4
K / D / A
40%
Kill participation
914.1
Damage / min
13,693g
486.7 gold / min
48
17 placed · 4 cleared
268
9.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNutshell#123
Rumble · Top
6 / 4 / 7
43.3% KP
22,843
25.6% share
11,304g
226 CS · 8/m
é o metth amor#metth
Naafiri · Jungle
7 / 4 / 7
46.7% KP
14,967
16.8% share
12,906g
216 CS · 7.7/m
Grevthar#BRA1
Orianna · Mid
8 / 2 / 4
40% KP
25,717
28.8% share
13,693g
268 CS · 9.5/m
Bayunne da#Vivi
Senna · ADC
0 / 3 / 7
23.3% KP
9,553
10.7% share
10,578g
228 CS · 8.1/m
guiven#vasco
Pyke · Support
9 / 5 / 7
53.3% KP
16,065
18% share
11,335g
49 CS · 1.7/m
Red side
DefeatALOPRASPRIMEMODE#GOAT
Yasuo · Top
11 / 12 / 0
61.1% KP
25,827
33.5% share
13,939g
228 CS · 8.1/m
Italin#KDS
Diana · Jungle
1 / 6 / 1
11.1% KP
11,052
14.3% share
9,905g
211 CS · 7.5/m
BCTMAXIMALIST#BCT
Tryndamere · Mid
2 / 9 / 2
22.2% KP
10,639
13.8% share
9,299g
194 CS · 6.9/m
Johann Pachelbel#Canon
Sivir · ADC
2 / 1 / 0
11.1% KP
13,415
17.4% share
12,771g
283 CS · 10.1/m
Ado#Void
Syndra · Support
2 / 2 / 7
50% KP
16,222
21% share
8,721g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
