Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 100 days ago
18 / 6 / 15
K / D / A
71.7%
Kill participation
1,956.2
Damage / min
22,308g
570.3 gold / min
47
15 placed · 10 cleared
342
8.7 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFear do Sticks#STICK
Fiddlesticks · Top
9 / 4 / 12
45.7% KP
38,017
16.9% share
14,146g
191 CS · 4.9/m
87ÉDOSPORT#081
Xin Zhao · Jungle
8 / 10 / 17
54.3% KP
42,460
18.9% share
16,784g
245 CS · 6.3/m
Grevthar#BRA1
Lucian · Mid
18 / 6 / 15
71.7% KP
76,520
34% share
22,308g
342 CS · 8.7/m
Fern#shyy
Hwei · ADC
10 / 5 / 21
67.4% KP
56,375
25.1% share
18,730g
296 CS · 7.6/m
Psico#Psy
Janna · Support
1 / 15 / 32
71.7% KP
11,556
5.1% share
11,995g
37 CS · 0.9/m
Red side
DefeatKorotsuka#0211
Tahm Kench · Top
1 / 6 / 6
17.5% KP
21,701
11.3% share
12,558g
271 CS · 6.9/m
DeathSquill#br1
Udyr · Jungle
8 / 9 / 17
62.5% KP
45,855
23.9% share
18,991g
299 CS · 7.6/m
NiTCesar#1998
Ahri · Mid
19 / 9 / 4
57.5% KP
51,439
26.8% share
18,675g
250 CS · 6.4/m
Tesão e carência#uwu
Sivir · ADC
9 / 10 / 11
50% KP
48,298
25.2% share
17,773g
311 CS · 8/m
Chiku#321
Camille · Support
3 / 12 / 16
47.5% KP
24,307
12.7% share
10,970g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
