Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 100 days ago
9 / 3 / 2
K / D / A
35.5%
Kill participation
849
Damage / min
12,157g
473 gold / min
31
7 placed · 5 cleared
212
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstrex#000
Kled · Top
2 / 9 / 2
33.3% KP
17,880
24.1% share
10,790g
210 CS · 8.2/m
Matinha#Cego
Lee Sin · Jungle
1 / 5 / 6
58.3% KP
11,447
15.4% share
9,670g
179 CS · 7/m
aegismonsterdhom#goats
Katarina · Mid
8 / 5 / 2
83.3% KP
24,446
32.9% share
12,049g
186 CS · 7.2/m
ÚltimoDaMatilha#SPFC
Syndra · ADC
0 / 5 / 3
25% KP
12,249
16.5% share
9,344g
200 CS · 7.8/m
Sloth Nagi#Budha
Camille · Support
1 / 7 / 3
33.3% KP
8,308
11.2% share
6,944g
31 CS · 1.2/m
Red side
Victorykaydhell#br1
Sett · Top
7 / 3 / 1
25.8% KP
21,926
23.3% share
11,105g
189 CS · 7.4/m
Mikoya Gurevich#1982
Graves · Jungle
9 / 1 / 8
54.8% KP
24,929
26.5% share
14,379g
245 CS · 9.5/m
Grevthar#BRA1
Locke · Mid
9 / 3 / 2
35.5% KP
21,820
23.2% share
12,157g
212 CS · 8.2/m
MenorZd#2Pac
Senna · ADC
4 / 3 / 15
61.3% KP
21,024
22.3% share
12,306g
198 CS · 7.7/m
Skyekan#2222
Soraka · Support
2 / 2 / 13
48.4% KP
4,545
4.8% share
7,623g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
