Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 99 days ago
6 / 7 / 16
K / D / A
64.7%
Kill participation
998.6
Damage / min
17,341g
522.3 gold / min
38
10 placed · 4 cleared
297
8.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS zekas#2002
Gangplank · Top
5 / 6 / 9
41.2% KP
30,004
21.7% share
13,433g
229 CS · 6.9/m
grass rat#2002
Ekko · Jungle
18 / 3 / 11
85.3% KP
41,399
29.9% share
20,954g
295 CS · 8.9/m
Grevthar#BRA1
Yone · Mid
6 / 7 / 16
64.7% KP
33,155
23.9% share
17,341g
297 CS · 8.9/m
espalhafatoso#kuro
Jhin · ADC
5 / 6 / 14
55.9% KP
24,213
17.5% share
14,105g
238 CS · 7.2/m
Marea Turbo 20V#br1
Karma · Support
0 / 10 / 23
67.6% KP
9,727
7% share
10,101g
46 CS · 1.4/m
Red side
DefeatA Dangerous Lyfe#ADL1
Rumble · Top
14 / 5 / 5
59.4% KP
37,446
30.9% share
16,600g
252 CS · 7.6/m
Nightmare#Tp1
Vi · Jungle
2 / 10 / 5
21.9% KP
14,844
12.3% share
11,096g
195 CS · 5.9/m
tapom#br1
Yasuo · Mid
8 / 8 / 5
40.6% KP
27,910
23% share
14,417g
294 CS · 8.9/m
ariziinho#Hwei
Hwei · ADC
7 / 4 / 10
53.1% KP
30,846
25.5% share
14,498g
248 CS · 7.5/m
ISTOICO O IMENSO#br1
Blitzcrank · Support
1 / 7 / 17
56.3% KP
10,044
8.3% share
9,245g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
