Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 97 days ago
10 / 3 / 13
K / D / A
65.7%
Kill participation
1,064.1
Damage / min
16,676g
556.2 gold / min
26
17 placed · 0 cleared
235
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWestdoor#trick
Fizz · Top
6 / 1 / 5
31.4% KP
19,383
13.9% share
12,836g
232 CS · 7.7/m
Breper#333
Sylas · Jungle
9 / 1 / 12
60% KP
30,191
21.6% share
16,563g
235 CS · 7.8/m
BrunoJamees#br1
Naafiri · Mid
4 / 9 / 15
54.3% KP
29,789
21.3% share
11,086g
188 CS · 6.3/m
Grevthar#BRA1
Syndra · ADC
10 / 3 / 13
65.7% KP
31,904
22.9% share
16,676g
235 CS · 7.8/m
AusTeruZ#br1
Senna · Support
6 / 4 / 12
51.4% KP
28,325
20.3% share
11,939g
45 CS · 1.5/m
Red side
Defeatshiro#gods
Sion · Top
3 / 6 / 4
38.9% KP
20,277
22.8% share
11,610g
220 CS · 7.3/m
Static#41325
Viego · Jungle
6 / 8 / 3
50% KP
16,261
18.3% share
13,350g
220 CS · 7.3/m
mctulio12#faux
Anivia · Mid
6 / 8 / 5
61.1% KP
32,145
36.1% share
12,077g
213 CS · 7.1/m
Selfcar3#EST
Locke · ADC
3 / 7 / 6
50% KP
14,828
16.6% share
13,105g
215 CS · 7.2/m
vivizu#caio
Lulu · Support
0 / 6 / 13
72.2% KP
5,560
6.2% share
7,757g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
