Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 97 days ago
8 / 7 / 12
K / D / A
62.5%
Kill participation
1,140.5
Damage / min
13,345g
447.6 gold / min
26
7 placed · 4 cleared
226
7.6 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattank melter#2410
Fiora · Top
8 / 9 / 7
46.9% KP
28,417
22.7% share
15,286g
279 CS · 9.4/m
The HalloweeN#Hard
Udyr · Jungle
7 / 11 / 11
56.3% KP
26,615
21.3% share
14,188g
207 CS · 6.9/m
Grevthar#BRA1
Ryze · Mid
8 / 7 / 12
62.5% KP
34,007
27.2% share
13,345g
226 CS · 7.6/m
rosa#yusi
Karma · ADC
6 / 9 / 9
46.9% KP
23,281
18.6% share
12,182g
154 CS · 5.2/m
guigs#00000
Shen · Support
3 / 4 / 23
81.3% KP
12,809
10.2% share
10,248g
32 CS · 1.1/m
Red side
Victoryswin#omago
Mordekaiser · Top
7 / 8 / 3
25% KP
19,382
14.8% share
11,906g
197 CS · 6.6/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Jungle
7 / 6 / 13
50% KP
17,696
13.5% share
14,140g
211 CS · 7.1/m
girlfromnowhere#66666
Syndra · Mid
12 / 7 / 10
55% KP
32,149
24.6% share
15,366g
199 CS · 6.7/m
Kojima#ゲツヨウビ
Ezreal · ADC
10 / 4 / 10
50% KP
35,129
26.9% share
16,188g
265 CS · 8.9/m
Manel1#br1
Camille · Support
4 / 7 / 20
60% KP
26,299
20.1% share
10,581g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
