Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 96 days ago
5 / 2 / 9
K / D / A
42.4%
Kill participation
858.4
Damage / min
15,838g
524.7 gold / min
35
7 placed · 3 cleared
319
10.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDr cj#kek
Lucian · Top
4 / 6 / 7
45.8% KP
23,845
25.2% share
10,994g
198 CS · 6.6/m
Lukitaxz8#br1
Locke · Jungle
12 / 10 / 3
62.5% KP
19,774
20.9% share
12,099g
169 CS · 5.6/m
meno frio#VAPO
Taliyah · Mid
1 / 8 / 5
25% KP
17,469
18.5% share
9,306g
209 CS · 6.9/m
pex21#1234
Mel · ADC
7 / 5 / 6
54.2% KP
25,368
26.8% share
14,724g
275 CS · 9.1/m
going somewhere#luma
Nami · Support
0 / 4 / 17
70.8% KP
8,104
8.6% share
7,926g
20 CS · 0.7/m
Red side
VictoryzKyou#br1
Aurora · Top
11 / 6 / 4
45.5% KP
25,387
22.8% share
12,550g
176 CS · 5.8/m
REI DO SWING#145
Elise · Jungle
12 / 1 / 4
48.5% KP
23,013
20.6% share
15,582g
226 CS · 7.5/m
Grevthar#BRA1
Yone · Mid
5 / 2 / 9
42.4% KP
25,908
23.2% share
15,838g
319 CS · 10.6/m
イェkィФкεЯ#xxxv7
Smolder · ADC
3 / 5 / 9
36.4% KP
20,065
18% share
13,855g
260 CS · 8.6/m
marik#big
Ashe · Support
2 / 10 / 17
57.6% KP
17,217
15.4% share
9,888g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
