Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 94 days ago
8 / 8 / 1
K / D / A
34.6%
Kill participation
948
Damage / min
9,565g
401 gold / min
23
8 placed · 2 cleared
165
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Tristana · Top
1 / 7 / 3
15.4% KP
9,632
11.1% share
8,744g
175 CS · 7.3/m
fabio riven#china
Rengar · Jungle
2 / 8 / 9
42.3% KP
12,395
14.3% share
11,261g
186 CS · 7.8/m
Grevthar#BRA1
Akali · Mid
8 / 8 / 1
34.6% KP
22,609
26% share
9,565g
165 CS · 6.9/m
cristal#relly
Taliyah · ADC
10 / 5 / 9
73.1% KP
31,184
35.9% share
12,914g
169 CS · 7.1/m
Riiquee#kami
Leona · Support
5 / 11 / 16
80.8% KP
11,107
12.8% share
8,831g
30 CS · 1.3/m
Red side
VictoryA Dangerous Lyfe#ADL1
Yorick · Top
10 / 2 / 7
43.6% KP
25,494
26.2% share
13,789g
208 CS · 8.7/m
Son Kane Barbosa#spurs
Jarvan IV · Jungle
11 / 6 / 6
43.6% KP
15,305
15.7% share
12,614g
187 CS · 7.8/m
SmurfDokorea#BR2
Sylas · Mid
7 / 3 / 8
38.5% KP
21,579
22.2% share
9,567g
134 CS · 5.6/m
SuperCleber#Super
Vel'Koz · ADC
10 / 8 / 8
46.2% KP
24,917
25.6% share
13,284g
182 CS · 7.6/m
Chiku#321
Shen · Support
1 / 7 / 23
61.5% KP
10,078
10.3% share
8,587g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
