Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 94 days ago
4 / 7 / 7
K / D / A
33.3%
Kill participation
877.8
Damage / min
12,018g
429.7 gold / min
20
10 placed · 2 cleared
211
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA Dangerous Lyfe#ADL1
Jayce · Top
15 / 6 / 10
54.3% KP
47,440
28.9% share
17,441g
254 CS · 9.1/m
Kurdz#Fall
Lillia · Jungle
9 / 5 / 10
41.3% KP
21,631
13.2% share
14,354g
224 CS · 8/m
REFFECT#HGB
Yone · Mid
14 / 8 / 11
54.3% KP
48,715
29.6% share
14,583g
200 CS · 7.2/m
Nunca1#BR2
Senna · ADC
5 / 11 / 13
39.1% KP
22,003
13.4% share
12,867g
175 CS · 6.3/m
qzwq#sleep
Bard · Support
3 / 3 / 33
78.3% KP
24,536
14.9% share
10,763g
21 CS · 0.8/m
Red side
Defeattank melter#2410
Camille · Top
9 / 10 / 2
33.3% KP
20,750
19.7% share
12,536g
170 CS · 6.1/m
JUV Confia#SCCP
Locke · Jungle
9 / 9 / 4
39.4% KP
16,494
15.7% share
10,683g
146 CS · 5.2/m
SmurfDokorea#BR2
Sylas · Mid
8 / 11 / 9
51.5% KP
32,874
31.2% share
10,835g
155 CS · 5.5/m
Grevthar#BRA1
Jhin · ADC
4 / 7 / 7
33.3% KP
24,549
23.3% share
12,018g
211 CS · 7.5/m
peek m0NESY ssj2#jper
Karma · Support
3 / 9 / 11
42.4% KP
10,599
10.1% share
8,087g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
