Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 94 days ago
17 / 9 / 12
K / D / A
65.9%
Kill participation
1,174.5
Damage / min
21,845g
552.8 gold / min
33
13 placed · 1 cleared
323
8.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatViceSócioDiretor#Sócio
Yone · Top
5 / 15 / 6
22.4% KP
46,978
23.5% share
15,687g
279 CS · 7.1/m
altas resenhas#369
Kha'Zix · Jungle
5 / 6 / 14
38.8% KP
28,957
14.5% share
15,621g
271 CS · 6.9/m
SmurfDokorea#BR2
Sylas · Mid
7 / 10 / 6
26.5% KP
27,188
13.6% share
14,248g
237 CS · 6/m
gordamber#açai
Vayne · ADC
22 / 5 / 4
53.1% KP
62,978
31.5% share
24,662g
384 CS · 9.7/m
psychonaut 4#2611
Neeko · Support
10 / 8 / 18
57.1% KP
34,088
17% share
14,385g
35 CS · 0.9/m
Red side
VictoryGrevthar#BRA1
Renekton · Top
17 / 9 / 12
65.9% KP
46,413
29.8% share
21,845g
323 CS · 8.2/m
BabyRage 123#123
Viego · Jungle
6 / 12 / 7
29.5% KP
19,454
12.5% share
14,653g
207 CS · 5.2/m
Verminw#br1
Anivia · Mid
10 / 5 / 12
50% KP
43,266
27.8% share
18,748g
338 CS · 8.6/m
HOMI DAS CAVERNA#BR1
Sivir · ADC
3 / 9 / 13
36.4% KP
27,432
17.6% share
18,760g
374 CS · 9.5/m
Danshi#CN1
Pyke · Support
8 / 14 / 11
43.2% KP
19,267
12.4% share
14,221g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
