Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 92 days ago
3 / 6 / 7
K / D / A
32.3%
Kill participation
783.5
Damage / min
11,057g
379.5 gold / min
38
14 placed · 6 cleared
224
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhan ni#01njz
Olaf · Top
4 / 14 / 5
22.5% KP
18,585
12.6% share
10,312g
159 CS · 5.5/m
The HalloweeN#Hard
Udyr · Jungle
9 / 7 / 11
50% KP
35,779
24.2% share
14,610g
224 CS · 7.7/m
Fuuu#99999
Cassiopeia · Mid
11 / 3 / 11
55% KP
32,327
21.8% share
14,565g
228 CS · 7.8/m
chill guy#lgo
Syndra · ADC
11 / 3 / 13
60% KP
39,712
26.8% share
18,423g
256 CS · 8.8/m
Manoew#BR2
Senna · Support
5 / 4 / 21
65% KP
21,618
14.6% share
11,235g
24 CS · 0.8/m
Red side
DefeatA Dangerous Lyfe#ADL1
Kled · Top
10 / 8 / 6
51.6% KP
28,707
22.2% share
12,021g
165 CS · 5.7/m
JUSTICE FOR ALL#TEMIS
Sylas · Jungle
5 / 11 / 5
32.3% KP
29,026
22.5% share
10,641g
169 CS · 5.8/m
Grevthar#BRA1
Viktor · Mid
3 / 6 / 7
32.3% KP
22,826
17.7% share
11,057g
224 CS · 7.7/m
IsDEAD#br1
Caitlyn · ADC
8 / 8 / 2
32.3% KP
25,931
20.1% share
12,951g
202 CS · 6.9/m
Quantum#BR2
Bard · Support
5 / 7 / 14
61.3% KP
22,757
17.6% share
9,677g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
