Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 92 days ago
17 / 1 / 9
K / D / A
55.3%
Kill participation
1,486.6
Damage / min
15,606g
627.2 gold / min
16
9 placed · 3 cleared
274
11 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathundrdsilentways#wiken
Rumble · Top
6 / 6 / 3
34.6% KP
19,329
20.7% share
10,860g
221 CS · 8.9/m
12222#11111
Hecarim · Jungle
6 / 8 / 7
50% KP
23,210
24.9% share
11,312g
189 CS · 7.6/m
Ayato Amagiri#wind
Yasuo · Mid
1 / 8 / 3
15.4% KP
12,048
12.9% share
8,981g
189 CS · 7.6/m
Soul#KRADC
Taliyah · ADC
3 / 13 / 7
38.5% KP
16,397
17.6% share
10,489g
191 CS · 7.7/m
bugiwara#TDC
Camille · Support
10 / 12 / 7
65.4% KP
22,375
24% share
10,643g
31 CS · 1.2/m
Red side
VictoryTERMINA#zerok
Trundle · Top
5 / 8 / 11
34% KP
18,599
17.2% share
11,354g
203 CS · 8.2/m
gracefully#oxla
Lee Sin · Jungle
9 / 6 / 12
44.7% KP
16,231
15% share
11,321g
145 CS · 5.8/m
Grevthar#BRA1
Syndra · Mid
17 / 1 / 9
55.3% KP
36,992
34.1% share
15,606g
274 CS · 11/m
Joma Haerin#NewJ
Aurelion Sol · ADC
12 / 6 / 15
57.4% KP
23,358
21.6% share
13,917g
142 CS · 5.7/m
Trigao#0908
Leona · Support
4 / 5 / 27
66% KP
13,169
12.2% share
10,282g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
