Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 91 days ago
3 / 7 / 29
K / D / A
52.5%
Kill participation
425.4
Damage / min
12,058g
305.8 gold / min
148
57 placed · 14 cleared
29
0.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchoco#TDC
Vladimir · Top
3 / 11 / 11
35% KP
25,749
15.3% share
15,412g
317 CS · 8/m
Fuuu#99999
Lee Sin · Jungle
13 / 10 / 15
70% KP
42,195
25% share
19,570g
212 CS · 5.4/m
Johann Pachelbel#Canon
Yasuo · Mid
5 / 12 / 7
30% KP
20,169
12% share
17,687g
305 CS · 7.7/m
MATHECO#IDGAF
Karthus · ADC
15 / 12 / 14
72.5% KP
63,246
37.5% share
20,604g
308 CS · 7.8/m
Weyne#BR1
Amumu · Support
4 / 16 / 19
57.5% KP
17,313
10.3% share
11,700g
36 CS · 0.9/m
Red side
Victoryquero injustica#feIca
Jayce · Top
19 / 10 / 14
54.1% KP
52,451
23.4% share
19,823g
279 CS · 7.1/m
Oldust#BR07
Kha'Zix · Jungle
10 / 7 / 16
42.6% KP
47,441
21.2% share
20,594g
306 CS · 7.8/m
wolfinho123#br1
Annie · Mid
19 / 9 / 16
57.4% KP
54,491
24.3% share
20,116g
263 CS · 6.7/m
TWTV RagZark#RAG
Ziggs · ADC
10 / 7 / 21
50.8% KP
52,759
23.6% share
19,053g
245 CS · 6.2/m
Grevthar#BRA1
Nautilus · Support
3 / 7 / 29
52.5% KP
16,774
7.5% share
12,058g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
