Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 91 days ago
3 / 4 / 10
K / D / A
43.3%
Kill participation
802.4
Damage / min
13,062g
444 gold / min
38
10 placed · 3 cleared
286
9.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTERMINA#zerok
Yasuo · Top
13 / 6 / 4
47.2% KP
42,196
34.9% share
16,802g
247 CS · 8.4/m
Purdycacinho#PYPY
Lee Sin · Jungle
7 / 4 / 11
50% KP
16,618
13.8% share
12,664g
179 CS · 6.1/m
random#gap
Cassiopeia · Mid
4 / 7 / 4
22.2% KP
19,654
16.3% share
12,537g
258 CS · 8.8/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
9 / 3 / 16
69.4% KP
24,868
20.6% share
14,073g
190 CS · 6.5/m
JOGADOR MUTE ALL#MIND
Tahm Kench · Support
3 / 10 / 12
41.7% KP
17,502
14.5% share
9,815g
71 CS · 2.4/m
Red side
DefeatGetulio#tft
Cho'Gath · Top
7 / 8 / 2
30% KP
18,208
12.9% share
11,474g
209 CS · 7.1/m
Breper#333
Rengar · Jungle
10 / 6 / 6
53.3% KP
26,652
18.9% share
14,935g
244 CS · 8.3/m
Grevthar#BRA1
Ryze · Mid
3 / 4 / 10
43.3% KP
23,604
16.7% share
13,062g
286 CS · 9.7/m
Brance#Branc
Ezreal · ADC
8 / 9 / 10
60% KP
59,581
42.3% share
14,101g
272 CS · 9.2/m
Lusqueta#루스케타
Karma · Support
2 / 9 / 16
60% KP
12,903
9.2% share
8,943g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
