Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 90 days ago
13 / 6 / 3
K / D / A
35.6%
Kill participation
930
Damage / min
15,778g
466.1 gold / min
48
11 placed · 7 cleared
264
7.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTERMINA#zerok
Yasuo · Top
9 / 12 / 8
37.8% KP
33,797
22% share
14,235g
266 CS · 7.9/m
Tloko#BR1
Ambessa · Jungle
9 / 11 / 14
51.1% KP
29,788
19.4% share
14,979g
187 CS · 5.5/m
Grevthar#BRA1
Akali · Mid
13 / 6 / 3
35.6% KP
31,480
20.5% share
15,778g
264 CS · 7.8/m
hmm fedidin 2#xapa1
Jayce · ADC
4 / 7 / 9
28.9% KP
28,204
18.4% share
14,987g
252 CS · 7.4/m
Telas#0604
Sylas · Support
10 / 12 / 21
68.9% KP
30,287
19.7% share
13,196g
50 CS · 1.5/m
Red side
Victoryxsm#zzz
Fiora · Top
20 / 9 / 5
52.1% KP
45,830
30.8% share
22,826g
269 CS · 7.9/m
TERRA 十 OCA#EULER
Gragas · Jungle
4 / 13 / 10
29.2% KP
22,995
15.4% share
13,452g
212 CS · 6.3/m
GEENA#66666
Ahri · Mid
14 / 7 / 9
47.9% KP
37,607
25.2% share
16,157g
195 CS · 5.8/m
dead inside#satan
Cassiopeia · ADC
7 / 7 / 13
41.7% KP
22,268
14.9% share
15,977g
248 CS · 7.3/m
PRIME INEFAVEL#AURA
Camille · Support
3 / 9 / 13
33.3% KP
20,273
13.6% share
11,498g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
