Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 84 days ago
8 / 6 / 7
K / D / A
53.6%
Kill participation
1,241.3
Damage / min
16,302g
507.6 gold / min
31
11 placed · 3 cleared
299
9.3 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsing 4 da moment#90210
Sion · Top
2 / 8 / 7
32.1% KP
20,190
15.1% share
11,465g
217 CS · 6.8/m
Bekko#1007
Ekko · Jungle
8 / 9 / 11
67.9% KP
31,532
23.6% share
13,959g
207 CS · 6.4/m
Grevthar#BRA1
Yone · Mid
8 / 6 / 7
53.6% KP
39,868
29.8% share
16,302g
299 CS · 9.3/m
SPH Luvvee#LTAS
Syndra · ADC
9 / 7 / 5
50% KP
29,431
22% share
15,135g
241 CS · 7.5/m
yang guifei#ropi
Nami · Support
1 / 12 / 21
78.6% KP
12,565
9.4% share
9,590g
31 CS · 1/m
Red side
VictorySHADOW GHOST#JEW
Mordekaiser · Top
5 / 4 / 9
33.3% KP
30,395
17% share
14,651g
270 CS · 8.4/m
pauaulinho#1810
Zed · Jungle
12 / 6 / 6
42.9% KP
28,737
16.1% share
18,165g
257 CS · 8/m
Izuna#miyo
Aphelios · Mid
18 / 7 / 5
54.8% KP
65,669
36.8% share
19,932g
279 CS · 8.7/m
VARRE LOBBY#ADMIN
Xerath · ADC
5 / 6 / 16
50% KP
42,667
23.9% share
13,654g
192 CS · 6/m
qzwq#sleep
Alistar · Support
2 / 5 / 26
66.7% KP
11,152
6.2% share
10,488g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
