Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 83 days ago
12 / 5 / 15
K / D / A
58.7%
Kill participation
1,032.5
Damage / min
15,275g
474.4 gold / min
36
14 placed · 3 cleared
264
8.2 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
12 / 4 / 9
45.7% KP
27,670
18.5% share
14,964g
219 CS · 6.8/m
potato the cat#envy
Trundle · Jungle
7 / 4 / 19
56.5% KP
28,808
19.2% share
14,243g
236 CS · 7.3/m
Grevthar#BRA1
Syndra · Mid
12 / 5 / 15
58.7% KP
33,247
22.2% share
15,275g
264 CS · 8.2/m
IL0VEW0MEN#VALZ
Dr. Mundo · ADC
11 / 3 / 11
47.8% KP
42,844
28.6% share
16,158g
201 CS · 6.2/m
atilemrac#luv
Twitch · Support
4 / 8 / 15
41.3% KP
17,366
11.6% share
10,523g
64 CS · 2/m
Red side
DefeatLEV Devost#BR2
Jayce · Top
5 / 4 / 6
45.8% KP
53,328
28.7% share
12,815g
255 CS · 7.9/m
Naoikirin#Hope
Jarvan IV · Jungle
0 / 13 / 14
58.3% KP
15,431
8.3% share
8,968g
112 CS · 3.5/m
mia#auu
Xerath · Mid
12 / 10 / 8
83.3% KP
61,357
33.1% share
14,773g
210 CS · 6.5/m
savitar#1807
Yasuo · ADC
6 / 9 / 7
54.2% KP
43,610
23.5% share
15,647g
295 CS · 9.2/m
ANIDEM#TOP1
Leona · Support
1 / 10 / 13
58.3% KP
11,880
6.4% share
8,416g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
