Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 83 days ago
4 / 7 / 8
K / D / A
33.3%
Kill participation
659.5
Damage / min
11,442g
414.3 gold / min
29
11 placed · 3 cleared
196
7.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeattempFlash#exe
Heimerdinger · Top
2 / 5 / 0
6.7% KP
16,801
15.9% share
8,285g
161 CS · 5.8/m
ONE TRUE KING#shin
Kayn · Jungle
4 / 8 / 6
33.3% KP
13,071
12.4% share
10,470g
182 CS · 6.6/m
potato the cat#envy
Locke · Mid
9 / 7 / 3
40% KP
22,271
21% share
11,694g
176 CS · 6.4/m
Glanks#br1
Lucian · ADC
7 / 7 / 6
43.3% KP
26,259
24.8% share
13,469g
234 CS · 8.5/m
Izuna#miyo
Ekko · Support
8 / 9 / 13
70% KP
27,410
25.9% share
10,891g
47 CS · 1.7/m
Red side
VictoryEST Bwipo#1810
Jayce · Top
4 / 4 / 10
38.9% KP
28,444
22.7% share
14,756g
251 CS · 9.1/m
pepe gaming#br1
Kha'Zix · Jungle
25 / 3 / 1
72.2% KP
47,115
37.6% share
20,580g
256 CS · 9.3/m
Grevthar#BRA1
Sylas · Mid
4 / 7 / 8
33.3% KP
18,213
14.5% share
11,442g
196 CS · 7.1/m
kingslayer#saint
Viktor · ADC
1 / 9 / 7
22.2% KP
17,223
13.7% share
9,737g
165 CS · 6/m
x T u x T u#WoW
Rumble · Support
2 / 7 / 10
33.3% KP
14,381
11.5% share
9,425g
55 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
