Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 81 days ago
10 / 1 / 15
K / D / A
56.8%
Kill participation
901.4
Damage / min
11,329g
531.5 gold / min
16
6 placed · 0 cleared
172
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI i k e I#BR1
Renekton · Top
0 / 7 / 1
8.3% KP
6,919
12.1% share
6,392g
160 CS · 7.5/m
ONE TRUE KING#shin
Kayn · Jungle
4 / 8 / 4
66.7% KP
16,312
28.5% share
9,393g
137 CS · 6.4/m
pl bxd#dns
Locke · Mid
4 / 9 / 2
50% KP
8,947
15.6% share
8,887g
135 CS · 6.3/m
sant#0803
Cassiopeia · ADC
2 / 10 / 4
50% KP
15,054
26.3% share
7,237g
139 CS · 6.5/m
이민규 peach#2000
Pyke · Support
2 / 10 / 5
58.3% KP
9,956
17.4% share
6,686g
16 CS · 0.8/m
Red side
VictorySuperCleber#Super
Gnar · Top
7 / 2 / 11
40.9% KP
34,907
32.8% share
11,470g
223 CS · 10.5/m
tubiana#br1
Hecarim · Jungle
9 / 3 / 11
45.5% KP
20,723
19.5% share
11,663g
207 CS · 9.7/m
Grevthar#BRA1
Galio · Mid
10 / 1 / 15
56.8% KP
19,214
18% share
11,329g
172 CS · 8.1/m
ANIDEM#TOP1
Syndra · ADC
13 / 2 / 8
47.7% KP
16,980
15.9% share
11,790g
174 CS · 8.2/m
konseki#knsk
Shen · Support
5 / 4 / 24
65.9% KP
14,649
13.8% share
7,970g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
