Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 78 days ago
17 / 7 / 13
K / D / A
51.7%
Kill participation
1,193.8
Damage / min
21,521g
568.6 gold / min
61
22 placed · 11 cleared
281
7.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Jayce · Top
4 / 9 / 10
31.8% KP
29,078
15.1% share
15,154g
331 CS · 8.7/m
Kevin D Bruyne#Drake
Naafiri · Jungle
4 / 12 / 12
36.4% KP
32,393
16.9% share
14,293g
235 CS · 6.2/m
guK#nbs
Xerath · Mid
12 / 9 / 16
63.6% KP
50,046
26.1% share
16,798g
232 CS · 6.1/m
dias de chuva#222
Viktor · ADC
12 / 10 / 13
56.8% KP
51,588
26.9% share
17,730g
231 CS · 6.1/m
이민규 peach#2000
Pyke · Support
12 / 18 / 16
63.6% KP
28,977
15.1% share
18,271g
31 CS · 0.8/m
Red side
VictoryDuguitos#1shot
Malphite · Top
3 / 5 / 16
32.8% KP
28,719
17.4% share
14,116g
260 CS · 6.9/m
12312#311
Lee Sin · Jungle
26 / 8 / 15
70.7% KP
49,841
30.2% share
23,898g
251 CS · 6.6/m
NiTCesar#1998
Ahri · Mid
6 / 17 / 12
31% KP
23,437
14.2% share
13,783g
221 CS · 5.8/m
Grevthar#BRA1
Syndra · ADC
17 / 7 / 13
51.7% KP
45,184
27.3% share
21,521g
281 CS · 7.4/m
guigs#00000
Shen · Support
6 / 7 / 39
77.6% KP
18,052
10.9% share
15,273g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
