Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 77 days ago
11 / 2 / 7
K / D / A
64.3%
Kill participation
1,158.2
Damage / min
14,276g
467 gold / min
33
17 placed · 1 cleared
246
8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Ornn · Top
5 / 1 / 8
46.4% KP
17,919
16.6% share
12,759g
241 CS · 7.9/m
Kevin D Bruyne#Drake
Jayce · Jungle
6 / 2 / 10
57.1% KP
27,385
25.4% share
15,357g
243 CS · 7.9/m
Grevthar#BRA1
Viktor · Mid
11 / 2 / 7
64.3% KP
35,403
32.8% share
14,276g
246 CS · 8/m
Tepeu#TPU
Swain · ADC
4 / 2 / 11
53.6% KP
19,645
18.2% share
12,076g
177 CS · 5.8/m
NKZ Reach#SONA
Karma · Support
2 / 1 / 18
71.4% KP
7,671
7.1% share
9,524g
34 CS · 1.1/m
Red side
DefeatTwTv Duelista#ruins
Jax · Top
5 / 5 / 2
87.5% KP
25,070
34.2% share
14,151g
274 CS · 9/m
RESILIÊNCIA#NOOB
Graves · Jungle
1 / 5 / 2
37.5% KP
15,536
21.2% share
12,181g
272 CS · 8.9/m
qzwq#sleep
Hwei · Mid
0 / 7 / 2
25% KP
15,398
21% share
8,430g
186 CS · 6.1/m
Kojima#ゲツヨウビ
Syndra · ADC
0 / 5 / 1
12.5% KP
11,325
15.5% share
11,760g
286 CS · 9.4/m
guigs#00000
Shen · Support
2 / 6 / 3
62.5% KP
5,921
8.1% share
8,653g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
