Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 75 days ago
6 / 5 / 7
K / D / A
54.2%
Kill participation
719.6
Damage / min
12,289g
445.3 gold / min
22
6 placed · 0 cleared
255
9.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHimura Kenshin#0309
Yasuo · Top
4 / 5 / 7
36.7% KP
19,640
17.2% share
10,976g
204 CS · 7.4/m
thewarsor33#TH33
Lee Sin · Jungle
11 / 5 / 7
60% KP
22,527
19.7% share
14,594g
180 CS · 6.5/m
Glanks#br1
Kassadin · Mid
9 / 9 / 9
60% KP
35,776
31.3% share
15,472g
184 CS · 6.7/m
Trader#1234
Viktor · ADC
5 / 0 / 16
70% KP
30,202
26.4% share
13,624g
224 CS · 8.1/m
zanchet#br2
Nami · Support
1 / 5 / 19
66.7% KP
6,143
5.4% share
8,349g
25 CS · 0.9/m
Red side
DefeatViikks#Wisp
Zoe · Top
1 / 6 / 5
25% KP
17,343
20.8% share
7,926g
161 CS · 5.8/m
tetis#tts
Naafiri · Jungle
12 / 6 / 4
66.7% KP
23,407
28.1% share
14,171g
222 CS · 8/m
Grevthar#BRA1
Yone · Mid
6 / 5 / 7
54.2% KP
19,860
23.8% share
12,289g
255 CS · 9.2/m
Chalicar#br1
Sivir · ADC
2 / 8 / 5
29.2% KP
14,478
17.4% share
11,431g
219 CS · 7.9/m
イェkィФкεЯ#xxxv7
Karma · Support
3 / 5 / 12
62.5% KP
8,259
9.9% share
9,265g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
