Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 73 days ago
8 / 6 / 4
K / D / A
48%
Kill participation
1,078.8
Damage / min
12,158g
447.3 gold / min
24
8 placed · 4 cleared
173
6.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Aatrox · Top
4 / 10 / 11
60% KP
30,141
26.7% share
10,345g
149 CS · 5.5/m
FURIA Tatu#10y
Lee Sin · Jungle
5 / 10 / 8
52% KP
16,810
14.9% share
11,201g
160 CS · 5.9/m
Grevthar#BRA1
Locke · Mid
8 / 6 / 4
48% KP
29,325
26% share
12,158g
173 CS · 6.4/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
5 / 7 / 12
68% KP
21,565
19.1% share
11,501g
180 CS · 6.6/m
qzwq#sleep
Bard · Support
3 / 7 / 15
72% KP
15,111
13.4% share
8,745g
23 CS · 0.8/m
Red side
VictoryDessendre Canvas#verso
Olaf · Top
17 / 3 / 6
57.5% KP
35,473
22.9% share
17,228g
191 CS · 7/m
Kevin D Bruyne#Drake
Zaahen · Jungle
7 / 5 / 15
55% KP
28,997
18.7% share
12,281g
177 CS · 6.5/m
winwinwin#KR07
Anivia · Mid
4 / 4 / 13
42.5% KP
27,468
17.7% share
11,784g
215 CS · 7.9/m
Kojima#ゲツヨウビ
Corki · ADC
8 / 7 / 12
50% KP
46,825
30.3% share
15,320g
220 CS · 8.1/m
barbara#meow
Sona · Support
4 / 6 / 21
62.5% KP
16,014
10.3% share
9,891g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
