Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 71 days ago
5 / 13 / 17
K / D / A
51.2%
Kill participation
870.8
Damage / min
15,427g
387.6 gold / min
39
9 placed · 0 cleared
244
6.1 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbankai#1601
Anivia · Top
3 / 6 / 14
39.5% KP
27,876
14.2% share
17,461g
345 CS · 8.7/m
ONE TRUE KING#shin
Rengar · Jungle
11 / 13 / 9
46.5% KP
35,127
17.9% share
18,380g
274 CS · 6.9/m
Grevthar#BRA1
Cassiopeia · Mid
5 / 13 / 17
51.2% KP
34,657
17.6% share
15,427g
244 CS · 6.1/m
pinkpurple99999#br1
Karthus · ADC
17 / 18 / 17
79.1% KP
75,164
38.2% share
20,915g
264 CS · 6.6/m
favorite girl#vvv
Riven · Support
7 / 13 / 15
51.2% KP
23,686
12.1% share
13,689g
69 CS · 1.7/m
Red side
VictoryImenso#Ajuda
K'Sante · Top
4 / 5 / 19
36.5% KP
21,189
9.5% share
12,935g
159 CS · 4/m
PNG Caca#paiN
Lee Sin · Jungle
10 / 7 / 19
46% KP
26,769
12% share
18,683g
278 CS · 7/m
crawl2r#gabi
Zed · Mid
25 / 5 / 11
57.1% KP
81,490
36.4% share
25,172g
252 CS · 6.3/m
Duduhh#愛憎の影
Syndra · ADC
16 / 11 / 18
54% KP
67,711
30.3% share
21,230g
282 CS · 7.1/m
swin#omago
Sett · Support
8 / 15 / 19
42.9% KP
26,484
11.8% share
13,632g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
