Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 69 days ago
6 / 3 / 13
K / D / A
61.3%
Kill participation
881.9
Damage / min
13,641g
490.1 gold / min
34
11 placed · 4 cleared
232
8.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykhanudu#sin
Yasuo · Top
11 / 4 / 6
54.8% KP
21,570
20.1% share
14,345g
232 CS · 8.3/m
fac3master#BR1
Jarvan IV · Jungle
7 / 3 / 20
87.1% KP
20,110
18.8% share
15,172g
225 CS · 8.1/m
Grevthar#BRA1
Sylas · Mid
6 / 3 / 13
61.3% KP
24,545
22.9% share
13,641g
232 CS · 8.3/m
qzwq#sleep
Xerath · ADC
5 / 3 / 10
48.4% KP
27,881
26% share
14,391g
239 CS · 8.6/m
rotten beauty#069
Bard · Support
2 / 6 / 14
51.6% KP
13,051
12.2% share
8,944g
28 CS · 1/m
Red side
Defeatboa noite gata#br1
Twisted Fate · Top
10 / 8 / 5
78.9% KP
25,459
29.5% share
14,798g
213 CS · 7.7/m
Chosen#CHS
Lee Sin · Jungle
3 / 6 / 7
52.6% KP
15,444
17.9% share
10,015g
182 CS · 6.5/m
LEGACY MONO VLAD#TWTV
Vladimir · Mid
3 / 4 / 6
47.4% KP
21,466
24.9% share
10,216g
218 CS · 7.8/m
530#yooo
Ezreal · ADC
3 / 6 / 3
31.6% KP
17,149
19.9% share
12,417g
222 CS · 8/m
Still Standing#不屈11
Janna · Support
0 / 7 / 14
73.7% KP
6,833
7.9% share
7,784g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
