Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 69 days ago
1 / 8 / 15
K / D / A
57.1%
Kill participation
215
Damage / min
9,021g
287 gold / min
132
46 placed · 17 cleared
40
1.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryp0kp0k1#Riven
Zaahen · Top
6 / 5 / 7
31.7% KP
18,773
15.4% share
11,109g
185 CS · 5.9/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Jungle
7 / 7 / 15
53.7% KP
31,573
25.9% share
14,643g
232 CS · 7.4/m
Junichi#DEC
Sylas · Mid
5 / 5 / 14
46.3% KP
19,571
16.1% share
13,353g
211 CS · 6.7/m
W一W一W一W一W一W一W一W一#W一W一W
Master Yi · ADC
17 / 5 / 3
48.8% KP
28,837
23.7% share
15,951g
146 CS · 4.6/m
konseki#knsk
Camille · Support
6 / 6 / 22
68.3% KP
22,963
18.9% share
12,287g
22 CS · 0.7/m
Red side
DefeatPrinz#6849
Yone · Top
4 / 6 / 5
32.1% KP
17,914
15.9% share
10,915g
220 CS · 7/m
thewarsor33#TH33
Jayce · Jungle
8 / 12 / 12
71.4% KP
37,144
33% share
16,259g
204 CS · 6.5/m
ichibio keka#kr2
Katarina · Mid
9 / 8 / 6
53.6% KP
28,991
25.8% share
13,364g
180 CS · 5.7/m
IDESERVEIT#bipi
Cassiopeia · ADC
6 / 7 / 10
57.1% KP
21,608
19.2% share
14,854g
238 CS · 7.6/m
Grevthar#BRA1
Nautilus · Support
1 / 8 / 15
57.1% KP
6,759
6% share
9,021g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
