Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 68 days ago
2 / 10 / 2
K / D / A
36.4%
Kill participation
643.4
Damage / min
7,862g
354.7 gold / min
14
7 placed · 1 cleared
138
6.2 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPunmkie#Sleep
Zoe · Top
3 / 3 / 12
34.1% KP
15,740
16.9% share
8,618g
150 CS · 6.8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
15 / 1 / 14
65.9% KP
20,817
22.3% share
13,715g
197 CS · 8.9/m
DOUTORA IMUNDA#LEPRA
Dr. Mundo · Mid
12 / 0 / 9
47.7% KP
29,748
31.9% share
13,998g
207 CS · 9.3/m
karakuri circus#samir
Samira · ADC
11 / 5 / 9
45.5% KP
19,305
20.7% share
12,464g
166 CS · 7.5/m
frank castle#0x88
Braum · Support
3 / 2 / 23
59.1% KP
7,633
8.2% share
7,790g
22 CS · 1/m
Red side
DefeatVladSuo#Yasuo
Yasuo · Top
2 / 5 / 1
27.3% KP
15,825
21.2% share
8,990g
210 CS · 9.5/m
Luuukz#LOL
Maokai · Jungle
1 / 8 / 6
63.6% KP
16,534
22.1% share
7,992g
137 CS · 6.2/m
Grevthar#BRA1
Locke · Mid
2 / 10 / 2
36.4% KP
14,263
19.1% share
7,862g
138 CS · 6.2/m
LOUD Rabelo#LYM
Vayne · ADC
5 / 10 / 1
54.5% KP
20,015
26.8% share
9,910g
159 CS · 7.2/m
saikikusuo#2706
Nautilus · Support
1 / 11 / 6
63.6% KP
8,074
10.8% share
6,021g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
