Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 68 days ago
10 / 7 / 13
K / D / A
47.9%
Kill participation
1,380
Damage / min
16,561g
535.7 gold / min
20
12 placed · 1 cleared
243
7.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypapoi#berg
Darius · Top
12 / 4 / 6
37.5% KP
30,705
21.4% share
15,955g
269 CS · 8.7/m
12312#311
Lee Sin · Jungle
11 / 6 / 22
68.8% KP
36,177
25.2% share
16,175g
229 CS · 7.4/m
Prinz#6849
Locke · Mid
10 / 7 / 12
45.8% KP
21,641
15.1% share
12,203g
180 CS · 5.8/m
Grevthar#BRA1
Ezreal · ADC
10 / 7 / 13
47.9% KP
42,666
29.7% share
16,561g
243 CS · 7.9/m
MAZE Peroba#Gemas
Poppy · Support
5 / 8 / 23
58.3% KP
12,320
8.6% share
10,142g
22 CS · 0.7/m
Red side
Defeateu amo gato#jmz
Ambessa · Top
6 / 7 / 4
32.3% KP
28,221
18.9% share
13,886g
251 CS · 8.1/m
Nightmare#Tp1
Nidalee · Jungle
4 / 12 / 13
54.8% KP
19,999
13.4% share
12,383g
184 CS · 6/m
Espargues#br1
Yone · Mid
11 / 7 / 8
61.3% KP
44,991
30.2% share
15,497g
249 CS · 8.1/m
boa noite gata#br1
Viktor · ADC
7 / 8 / 7
45.2% KP
46,702
31.3% share
14,126g
200 CS · 6.5/m
Naoikirin#Hope
Rell · Support
3 / 14 / 16
61.3% KP
9,073
6.1% share
9,850g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
