Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 67 days ago
10 / 7 / 9
K / D / A
65.5%
Kill participation
1,133.9
Damage / min
12,453g
445.3 gold / min
20
5 placed · 0 cleared
204
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzynts#0207
Akali · Top
5 / 4 / 11
31.4% KP
30,285
18.6% share
11,753g
205 CS · 7.3/m
JunglerCatolico#JG1
Hecarim · Jungle
9 / 5 / 18
52.9% KP
26,239
16.1% share
14,468g
240 CS · 8.6/m
ItzMagras#MGR
Locke · Mid
8 / 11 / 14
43.1% KP
22,671
13.9% share
11,462g
161 CS · 5.8/m
cristal#relly
Ahri · ADC
12 / 4 / 18
58.8% KP
32,474
20% share
15,500g
185 CS · 6.6/m
Odysseus#Tróia
Pantheon · Support
17 / 6 / 22
76.5% KP
51,084
31.4% share
15,648g
48 CS · 1.7/m
Red side
DefeatAYELGODLIKEMODE#PIT
Dr. Mundo · Top
1 / 9 / 6
24.1% KP
25,227
21.8% share
9,142g
172 CS · 6.2/m
Tutu#YTB
Viego · Jungle
9 / 9 / 5
48.3% KP
21,374
18.4% share
13,740g
208 CS · 7.4/m
Grevthar#BRA1
Sylas · Mid
10 / 7 / 9
65.5% KP
31,712
27.4% share
12,453g
204 CS · 7.3/m
MAGNATA DAS UVAS#1004
Lucian · ADC
3 / 12 / 7
34.5% KP
23,732
20.5% share
12,084g
213 CS · 7.6/m
Barou Shoei#BR2
Pyke · Support
6 / 14 / 6
41.4% KP
13,903
12% share
9,588g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
