Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 63 days ago
28 / 8 / 9
K / D / A
86%
Kill participation
1,966.5
Damage / min
21,525g
599 gold / min
27
7 placed · 2 cleared
218
6.1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Camille · Top
11 / 10 / 6
47.2% KP
47,340
33.4% share
15,729g
256 CS · 7.1/m
gurincriveI#br1
Sylas · Jungle
7 / 5 / 6
36.1% KP
28,533
20.1% share
14,963g
285 CS · 7.9/m
KICK NICKLINK#RANK1
Warwick · Mid
9 / 13 / 4
36.1% KP
35,424
25% share
16,377g
276 CS · 7.7/m
vampire#GUTSΨ
Riven · ADC
7 / 9 / 4
30.6% KP
18,616
13.1% share
15,108g
233 CS · 6.5/m
Levi#zin
Rell · Support
2 / 6 / 15
47.2% KP
11,742
8.3% share
9,702g
39 CS · 1.1/m
Red side
VictoryKevin D Bruyne#Drake
Zaahen · Top
1 / 11 / 16
39.5% KP
23,635
13.3% share
13,400g
263 CS · 7.3/m
czzzzzzzz#ego
Kayn · Jungle
5 / 7 / 27
74.4% KP
36,517
20.6% share
15,536g
228 CS · 6.3/m
Grevthar#BRA1
Locke · Mid
28 / 8 / 9
86% KP
70,663
39.8% share
21,525g
218 CS · 6.1/m
bankai#1601
Syndra · ADC
9 / 1 / 16
58.1% KP
35,320
19.9% share
19,550g
352 CS · 9.8/m
Pinto Goblyn#547
Karma · Support
0 / 9 / 22
51.2% KP
11,531
6.5% share
9,597g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
