Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 62 days ago
6 / 2 / 11
K / D / A
47.2%
Kill participation
910.4
Damage / min
12,960g
412.7 gold / min
29
7 placed · 7 cleared
245
7.8 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycourtesy#1103
Yasuo · Top
8 / 6 / 4
42.9% KP
31,170
23.7% share
18,724g
383 CS · 12.2/m
ZOOMERSLULWLULW#fors
Viego · Jungle
10 / 6 / 2
42.9% KP
23,947
18.2% share
14,730g
203 CS · 6.5/m
its okay#true
Cassiopeia · Mid
4 / 5 / 5
32.1% KP
29,799
22.7% share
12,263g
248 CS · 7.9/m
BLUHGANGSANCHEZj#XAXA
Aphelios · ADC
4 / 12 / 5
32.1% KP
29,015
22.1% share
13,981g
237 CS · 7.5/m
firewalkwithme#nana
Sona · Support
2 / 7 / 15
60.7% KP
17,502
13.3% share
10,545g
19 CS · 0.6/m
Red side
DefeatSb360#br1
Yone · Top
7 / 9 / 5
33.3% KP
28,825
22% share
14,013g
282 CS · 9/m
Junichi#DEC
Kindred · Jungle
20 / 10 / 5
69.4% KP
37,657
28.7% share
16,429g
160 CS · 5.1/m
Grevthar#BRA1
Ryze · Mid
6 / 2 / 11
47.2% KP
28,588
21.8% share
12,960g
245 CS · 7.8/m
On Sight#CHAD
Vladimir · ADC
3 / 3 / 15
50% KP
25,550
19.5% share
12,532g
225 CS · 7.2/m
Everett#MGL
Nami · Support
0 / 4 / 25
69.4% KP
10,464
8% share
9,225g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
