Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 59 days ago
13 / 7 / 11
K / D / A
60%
Kill participation
671.3
Damage / min
13,426g
472.2 gold / min
13
3 placed · 2 cleared
181
6.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFanN#br0
Gwen · Top
3 / 6 / 1
17.4% KP
20,595
18.6% share
10,703g
182 CS · 6.4/m
Sainz1#BR1
Lee Sin · Jungle
3 / 8 / 9
52.2% KP
11,661
10.5% share
10,959g
150 CS · 5.3/m
avid athlete#zzzzz
Yasuo · Mid
9 / 10 / 8
73.9% KP
34,795
31.4% share
13,774g
210 CS · 7.4/m
Nankim#Hwei
Viktor · ADC
5 / 6 / 5
43.5% KP
31,968
28.8% share
13,274g
217 CS · 7.6/m
in the pool#oxla
Nautilus · Support
3 / 10 / 8
47.8% KP
11,807
10.7% share
8,524g
23 CS · 0.8/m
Red side
Victorybeta32#ISA
Ambessa · Top
4 / 3 / 8
30% KP
21,225
18.4% share
11,399g
196 CS · 6.9/m
L T N#Happy
Kindred · Jungle
13 / 6 / 14
67.5% KP
33,512
29.1% share
16,163g
235 CS · 8.3/m
Grevthar#BRA1
Locke · Mid
13 / 7 / 11
60% KP
19,086
16.6% share
13,426g
181 CS · 6.4/m
иии#7N39
Vladimir · ADC
8 / 3 / 15
57.5% KP
33,240
28.9% share
15,077g
227 CS · 8/m
murilao2#0002
Rell · Support
2 / 4 / 28
75% KP
8,018
7% share
9,976g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
