Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 59 days ago
2 / 2 / 5
K / D / A
20%
Kill participation
501.2
Damage / min
10,147g
408.3 gold / min
29
9 placed · 4 cleared
220
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDessendre Canvas#verso
Jayce · Top
9 / 8 / 3
57.1% KP
25,403
33.9% share
11,841g
204 CS · 8.2/m
Tavinllol#RAKE
Kha'Zix · Jungle
8 / 7 / 4
57.1% KP
18,399
24.5% share
14,587g
168 CS · 6.8/m
On Sight#CHAD
Vladimir · Mid
2 / 4 / 3
23.8% KP
15,776
21% share
9,790g
236 CS · 9.5/m
Night by Night#BR1
Caitlyn · ADC
2 / 12 / 3
23.8% KP
10,997
14.7% share
10,210g
182 CS · 7.3/m
Kevin D Bruyne#Drake
Rell · Support
0 / 4 / 9
42.9% KP
4,411
5.9% share
6,384g
30 CS · 1.2/m
Red side
VictoryleMalon#Br2
Pantheon · Top
3 / 9 / 6
25.7% KP
13,464
14.2% share
10,394g
173 CS · 7/m
HAHAHHAHAHAHXXA#000
Ekko · Jungle
14 / 2 / 7
60% KP
16,434
17.4% share
15,032g
193 CS · 7.8/m
Grevthar#BRA1
Yone · Mid
2 / 2 / 5
20% KP
12,454
13.2% share
10,147g
220 CS · 8.9/m
hatenight#0000
Lucian · ADC
8 / 5 / 6
40% KP
24,197
25.6% share
13,074g
220 CS · 8.9/m
Yahallo#2610
Ezreal · Support
8 / 3 / 10
51.4% KP
28,138
29.7% share
11,593g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
