Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 59 days ago
6 / 5 / 4
K / D / A
71.4%
Kill participation
1,191.2
Damage / min
11,121g
472.2 gold / min
14
9 placed · 1 cleared
190
8.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEV Devost#BR2
Olaf · Top
10 / 0 / 5
51.7% KP
26,351
31.9% share
14,496g
255 CS · 10.8/m
theatron#zzz
Jayce · Jungle
4 / 5 / 5
31% KP
13,670
16.6% share
11,250g
194 CS · 8.2/m
mctulio12#faux
Anivia · Mid
5 / 3 / 8
44.8% KP
16,803
20.3% share
9,777g
184 CS · 7.8/m
theploze#6872
Swain · ADC
10 / 3 / 9
65.5% KP
20,962
25.4% share
12,735g
183 CS · 7.8/m
Naoikirin#Hope
Thresh · Support
0 / 4 / 19
65.5% KP
4,805
5.8% share
7,162g
22 CS · 0.9/m
Red side
DefeatOdysseus#Tróia
Camille · Top
3 / 8 / 0
21.4% KP
14,323
17.2% share
9,312g
190 CS · 8.1/m
messi#55325
Rengar · Jungle
3 / 7 / 3
42.9% KP
10,989
13.2% share
9,916g
194 CS · 8.2/m
JapaPer#BR1
Xerath · Mid
1 / 4 / 1
14.3% KP
17,124
20.6% share
7,740g
193 CS · 8.2/m
Grevthar#BRA1
Ezreal · ADC
6 / 5 / 4
71.4% KP
28,053
33.7% share
11,121g
190 CS · 8.1/m
zay#feefa
Bard · Support
1 / 6 / 9
71.4% KP
12,657
15.2% share
6,737g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
