Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 58 days ago
6 / 3 / 5
K / D / A
52.4%
Kill participation
801.3
Damage / min
10,499g
408 gold / min
18
5 placed · 4 cleared
228
8.9 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarvinzinho#1234
Vayne · Top
1 / 10 / 3
19% KP
13,566
20% share
7,400g
174 CS · 6.8/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
7 / 9 / 7
66.7% KP
16,091
23.7% share
10,602g
151 CS · 5.9/m
Grevthar#BRA1
Akali · Mid
6 / 3 / 5
52.4% KP
20,619
30.4% share
10,499g
228 CS · 8.9/m
Papi#CUCKO
Veigar · ADC
6 / 5 / 2
38.1% KP
13,255
19.5% share
11,718g
219 CS · 8.5/m
Rizэ Камisнiяо#εϊз
Karma · Support
1 / 5 / 10
52.4% KP
4,315
6.4% share
6,605g
18 CS · 0.7/m
Red side
VictorySTUBBORN AS HELL#wind
Yasuo · Top
3 / 3 / 6
28.1% KP
19,914
22.5% share
13,739g
255 CS · 9.9/m
Leba#nvm
Quinn · Jungle
17 / 3 / 7
75% KP
30,945
35% share
17,375g
199 CS · 7.7/m
cueca#cocoo
Locke · Mid
8 / 5 / 3
34.4% KP
16,467
18.6% share
11,508g
181 CS · 7/m
Antonelli#BRJG
Mel · ADC
4 / 7 / 2
18.8% KP
13,202
14.9% share
10,771g
195 CS · 7.6/m
guigs#00000
Nami · Support
0 / 3 / 16
50% KP
7,853
8.9% share
8,072g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
