Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 57 days ago
8 / 9 / 8
K / D / A
41%
Kill participation
1,355.1
Damage / min
15,862g
481.4 gold / min
27
13 placed · 3 cleared
230
7 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySAQ Paulada#br2
Jayce · Top
4 / 7 / 11
32.6% KP
24,424
13.1% share
12,338g
209 CS · 6.3/m
JuustL#br1
Ekko · Jungle
16 / 5 / 8
52.2% KP
46,773
25.1% share
18,777g
239 CS · 7.3/m
Capivaro#Capys
Locke · Mid
6 / 11 / 14
43.5% KP
28,123
15.1% share
12,272g
191 CS · 5.8/m
Wonder of Vasco#00001
Qiyana · ADC
11 / 9 / 11
47.8% KP
52,611
28.2% share
17,427g
273 CS · 8.3/m
guigs#00000
Pantheon · Support
9 / 7 / 21
65.2% KP
34,626
18.6% share
13,784g
44 CS · 1.3/m
Red side
DefeatAagonyy#Kyrie
Lee Sin · Top
7 / 8 / 7
35.9% KP
21,700
15% share
12,889g
203 CS · 6.2/m
Antonelli#BRJG
Nocturne · Jungle
6 / 9 / 5
28.2% KP
14,387
10% share
12,629g
214 CS · 6.5/m
Shisui#3510
Sylas · Mid
14 / 10 / 8
56.4% KP
46,110
31.9% share
15,926g
232 CS · 7/m
Grevthar#BRA1
Ezreal · ADC
8 / 9 / 8
41% KP
44,651
30.9% share
15,862g
230 CS · 7/m
INTER ALERT#INT
Bard · Support
4 / 10 / 20
61.5% KP
17,473
12.1% share
10,679g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
