Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 56 days ago
5 / 7 / 29
K / D / A
64.2%
Kill participation
363.3
Damage / min
12,161g
350.3 gold / min
130
52 placed · 11 cleared
34
1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Gangplank · Top
12 / 8 / 8
60.6% KP
51,131
31.3% share
20,319g
324 CS · 9.3/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
8 / 8 / 11
57.6% KP
28,342
17.3% share
16,404g
242 CS · 7/m
sing 4 da moment#90210
Ryze · Mid
7 / 9 / 5
36.4% KP
35,585
21.8% share
15,015g
265 CS · 7.6/m
Kojima#ゲツヨウビ
Sivir · ADC
4 / 8 / 6
30.3% KP
28,054
17.2% share
16,173g
323 CS · 9.3/m
Enga#PUNGA
Sylas · Support
2 / 20 / 7
27.3% KP
20,298
12.4% share
9,694g
57 CS · 1.6/m
Red side
VictoryBarou Shoei#BR2
Aatrox · Top
4 / 9 / 8
22.6% KP
27,190
13.9% share
15,288g
292 CS · 8.4/m
thewarsor33#TH33
Jayce · Jungle
18 / 10 / 16
64.2% KP
49,543
25.4% share
20,888g
251 CS · 7.2/m
mid piano#helo
Hwei · Mid
8 / 4 / 15
43.4% KP
39,294
20.1% share
16,361g
305 CS · 8.8/m
Kina#00021
Vladimir · ADC
18 / 3 / 12
56.6% KP
66,607
34.1% share
21,911g
315 CS · 9.1/m
Grevthar#BRA1
Nautilus · Support
5 / 7 / 29
64.2% KP
12,612
6.5% share
12,161g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
