Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 51 days ago
3 / 6 / 17
K / D / A
48.8%
Kill participation
361.5
Damage / min
7,121g
324.7 gold / min
52
22 placed · 4 cleared
23
1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Jayce · Top
7 / 8 / 12
46.3% KP
25,107
22.5% share
10,515g
164 CS · 7.5/m
Nero The Fik#zay
Aatrox · Jungle
6 / 4 / 15
51.2% KP
20,057
18% share
10,028g
152 CS · 6.9/m
Ado#Void
LeBlanc · Mid
16 / 1 / 11
65.9% KP
36,586
32.8% share
12,208g
151 CS · 6.9/m
Miurensh#1603
Jhin · ADC
9 / 4 / 11
48.8% KP
21,786
19.5% share
11,719g
175 CS · 8/m
Grevthar#BRA1
Nautilus · Support
3 / 6 / 17
48.8% KP
7,928
7.1% share
7,121g
23 CS · 1/m
Red side
Defeatbeta32#ISA
Irelia · Top
5 / 7 / 6
47.8% KP
14,836
20.5% share
7,555g
132 CS · 6/m
gurincriveI#br1
Jarvan IV · Jungle
6 / 5 / 7
56.5% KP
12,272
16.9% share
9,272g
133 CS · 6.1/m
potato the cat#envy
Locke · Mid
7 / 8 / 4
47.8% KP
15,300
21.1% share
8,616g
127 CS · 5.8/m
Kojima#ゲツヨウビ
Corki · ADC
1 / 6 / 8
39.1% KP
18,303
25.3% share
8,392g
161 CS · 7.3/m
savitar#1807
Nidalee · Support
4 / 15 / 8
52.2% KP
11,728
16.2% share
6,770g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
