Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 51 days ago
6 / 12 / 10
K / D / A
44.4%
Kill participation
850.2
Damage / min
13,746g
486.9 gold / min
29
11 placed · 6 cleared
202
7.2 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Warwick · Top
8 / 4 / 8
30.8% KP
24,229
15.8% share
12,951g
200 CS · 7.1/m
ONE TRUE KING#shin
Kindred · Jungle
24 / 11 / 10
65.4% KP
52,572
34.3% share
19,581g
214 CS · 7.6/m
lgg#1094
Gangplank · Mid
4 / 3 / 9
25% KP
22,461
14.6% share
13,331g
259 CS · 9.2/m
Papi#CUCKO
Karthus · ADC
13 / 11 / 14
51.9% KP
39,911
26% share
14,100g
205 CS · 7.3/m
Freedon#br1
Karma · Support
3 / 7 / 32
67.3% KP
14,302
9.3% share
10,523g
23 CS · 0.8/m
Red side
DefeatAYELGODLIKEMODE#PIT
Swain · Top
3 / 6 / 10
36.1% KP
16,899
15.2% share
10,764g
215 CS · 7.6/m
caiozera ツ#ego
Kayn · Jungle
20 / 11 / 9
80.6% KP
36,594
33% share
17,638g
173 CS · 6.1/m
Vinite#Myth
Nunu & Willump · Mid
4 / 11 / 11
41.7% KP
22,701
20.5% share
11,089g
193 CS · 6.8/m
Grevthar#BRA1
Ezreal · ADC
6 / 12 / 10
44.4% KP
24,003
21.6% share
13,746g
202 CS · 7.2/m
willow#noir
Sona · Support
3 / 12 / 18
58.3% KP
10,758
9.7% share
8,904g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
