Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 50 days ago
9 / 8 / 5
K / D / A
50%
Kill participation
776.4
Damage / min
13,456g
434.5 gold / min
37
9 placed · 7 cleared
196
6.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydicans#br1
Jayce · Top
8 / 3 / 10
48.6% KP
25,091
18.2% share
12,347g
202 CS · 6.5/m
juny#misa
Evelynn · Jungle
2 / 6 / 17
51.4% KP
26,586
19.3% share
12,876g
222 CS · 7.2/m
wqr#atuca
Talon · Mid
11 / 7 / 11
59.5% KP
35,533
25.7% share
13,746g
212 CS · 6.8/m
Jim Hawkins#Kai
Jhin · ADC
13 / 7 / 9
59.5% KP
32,043
23.2% share
17,667g
228 CS · 7.4/m
cueca#cocoo
Karma · Support
3 / 5 / 16
51.4% KP
18,807
13.6% share
10,099g
41 CS · 1.3/m
Red side
DefeatKIINKINGENBIN369#DKIA
Malphite · Top
5 / 4 / 7
42.9% KP
18,712
18.9% share
12,250g
242 CS · 7.8/m
Ayrton S#asdf
Xin Zhao · Jungle
9 / 8 / 10
67.9% KP
28,879
29.2% share
14,696g
245 CS · 7.9/m
Grevthar#BRA1
Locke · Mid
9 / 8 / 5
50% KP
24,042
24.3% share
13,456g
196 CS · 6.3/m
صمت#إيغو
Ezreal · ADC
4 / 7 / 7
39.3% KP
18,957
19.1% share
12,051g
187 CS · 6/m
Euthyphron#BR1
Janna · Support
1 / 10 / 14
53.6% KP
8,461
8.5% share
8,417g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
