Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 49 days ago
7 / 1 / 13
K / D / A
50%
Kill participation
997.7
Damage / min
14,385g
508 gold / min
29
15 placed · 2 cleared
292
10.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLE Zeus#2005
Camille · Top
17 / 5 / 5
55% KP
40,621
35.6% share
15,495g
188 CS · 6.6/m
Vinicete#vini7
Lee Sin · Jungle
8 / 4 / 12
50% KP
19,560
17.1% share
13,911g
213 CS · 7.5/m
Grevthar#BRA1
Cassiopeia · Mid
7 / 1 / 13
50% KP
28,251
24.7% share
14,385g
292 CS · 10.3/m
Sivir#BR123
Kog'Maw · ADC
4 / 6 / 4
20% KP
16,993
14.9% share
12,494g
213 CS · 7.5/m
Freedon#br1
Lulu · Support
4 / 3 / 19
57.5% KP
8,729
7.6% share
9,666g
33 CS · 1.2/m
Red side
DefeatVitorGini#T O P
Yone · Top
4 / 13 / 4
42.1% KP
27,440
26% share
11,457g
213 CS · 7.5/m
KIINKINGENBIN369#DKIA
Xin Zhao · Jungle
5 / 10 / 7
63.2% KP
15,644
14.8% share
10,161g
140 CS · 4.9/m
gizem#007
Hwei · Mid
3 / 6 / 2
26.3% KP
21,434
20.3% share
10,058g
194 CS · 6.9/m
hatenight#0000
Yunara · ADC
7 / 6 / 8
78.9% KP
31,880
30.2% share
16,854g
289 CS · 10.2/m
gwenix#hoopa
Karma · Support
0 / 5 / 15
78.9% KP
9,112
8.6% share
8,069g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
